It’s hosted by former editor of HOT ROD Magazine David

Roadkill Is a Web Video on Motortrend’s YouTube channel. It’s hosted by former editor of HOT ROD Magazine David Freiburger and Mike Finnegan. (He left to do the show full time.) The premise is that they take an old project car, often The Alleged Car, and go on some sort of journey or Zany Scheme. Despite the format, it’s an hour long show with production values good enough to be on TV. Some notable examples: The 1968 Ford Ranchero they bought and fixed up to go ice racing in Alaska. It took a few episodes, but they made it. The «Draguar», a 1974 Jaguar XJ 12 that had to be given a car wash every few miles to prevent it from overheating. It’s been upgraded with a new engine, so it might be on the verge of Cool Car territory. The «Rotsun», a rustbucket 1971 Datsun 240Z that «has never failed to fail.» It puked oil all over the track, broke frequently, and almost got them bounced from their «24 Hours of Lemons» event for being a general hazard. In episode 50, they found out that they’d broken the crankshaft in two. Eventually, they gave it back to the guy they bought it from. The «Missing Linc», a 1978 Lincoln Continental used for the Le Mons Rally episode. Mold on the seatbelts? Check! Odd fuzzy cowprint sun visors and interior inserts? Check! Bad 2 door conversion? Check! Broke down constantly? Double check. Rust holes filled in with slabs of bondo? Yep. And the kicker: They manage to rip off their bumper off roading in it. Freiburger has stated it’s his least favorite Roadkill car. The Alleged Expert: They often do things the fast way rather than the right way. Many accuse them of hackery, and they admit to it themselves. Finnegan: [Brandishing a reciprocating saw] «I don’t know if cutting a perfectly good frame rail just to bolt an alternator in place when there are brackets on the market that would relocate it up where you didn’t have to do that is the peak of our hackery here on Roadkill, but it’s up there.»

Sengoku (titled Sengoku Densyo note though «Denshou» is the more conventional romanization, «Densyo» is the romanization actually used on the title screen in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character’s ability to transform at will into three other characters (an armoured kitsune, a samurai, and a ninja) and the plane switching sequences at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the Sega CD and the Super Famicom, the latter by Data East in a noticeably different form. Sengoku 2, released in 1993. The plot has the two protagonists from the first game being called back into action to defeat another time travelling warlord. The mechanics were changed so that the player characters now always carries a sword, all transformations are available from the start. Sengoku 3 (aka Sengoku Densyo 2001 in Japan), released in 2001. Made by another developer (Noise Factory), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favour of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.

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